_root.F1SeminarRoom_Projector._visible
= false;
_root.F1SeminarRoom_Board._visible
= false;
_root.F2MeetingRoom_Board._visible
= false;
_root.F2Room206_Play._visible
= false;
_root.F4Room401_Play._visible
= false;
_root.F5Room501_Play._visible
= false;
_root.F5Room502_Play._visible
= false;
_root.F2Room206_Monitor._visible
= false;
_root.F4Room401_Monitor._visible
= false;
_root.F5Room501_Monitor._visible
= false;
_root.F5Room502_Monitor._visible
= false;
}
Default_Light =
function()
{
_root.F1Aisle_Light._alpha = 10;
_root.F1SeminarRoom_Light._alpha = 10;
_root.F1Toilet_Light._alpha = 10;
_root.F2MeetingRoom_Light._alpha = 10;
_root.F2Aisle_Light._alpha = 10;
_root.F2Room206_Light._alpha = 10;
_root.F3ExperimentalRoom_Light._alpha =
10;
_root.F4Room401_Light._alpha = 10;
_root.F5Room501_Light._alpha = 10;
_root.F5Room502_Light._alpha = 10;
}
/** Erase Person Symbols */
RemoveMobieClip = function(from, to)
{
for(j=from;
j<to; j++) _root["Standing_m_F"+j].removeMovieClip();
for(j=from;
j<to; j++) _root["Sitting_m_R"+j].removeMovieClip();
for(j=from;
j<to; j++) _root["Sitting_m_L"+j].removeMovieClip();
for(j=from;
j<to; j++) _root["Sitting_m_F"+j].removeMovieClip();
for(j=from;
j<to; j++) _root["Sitting_m_F2"+j].removeMovieClip();
for(j=from;
j<to; j++) _root["Walking_m_R"+j].removeMovieClip();
for(j=from;
j<to; j++) _root["Running_m_L"+j].removeMovieClip();
}
/** Draw Person Symbols (Max. = 100 persons [1~100, 101~200,
...]) */
DrawPerson = function(activity, origin, id, xpos, ypos)
{
this.attachMovie(activity,
activity+id, id);
this[activity+id]._x
= xpos+(10*(id-origin));
this[activity+id]._y
= ypos;
}
/** Draw one Person Symbol in the current location */
DrawOnePerson = function(Location, Action, origin, id, xpos,
ypos)
{
if(Action
== "UnLock") DrawPerson("Standing_m_F",
origin, id, xpos, ypos); //First
Entrance, Default: Standing (Gender = Male)
else
if(Action == "Sitting")
{
if(Location
== "F1Aisle") DrawPerson("Sitting_m_F",
1, 1, 250, 704); //Specific
Pose for Sitting
else
if(Location == "Toilet") DrawPerson("Sitting_m_F",
201, 201, 898, 704);
else
if(Location == "F2Aisle") DrawPerson("Sitting_m_F",
401, 401, 496, 510);
else
if(Location == "ExperimentalRoom") DrawPerson("Sitting_m_L",
601, 601, 365, 370);
else DrawPerson("Sitting_m_R",
origin, id, xpos, ypos);
}
else
if(Action == "Walking") DrawPerson("Walking_m_R",
origin, id, xpos, ypos);
else
if(Action == "Running") DrawPerson("Running_m_L",
origin, id, xpos, ypos);
else
if(Action == "Standing") DrawPerson("Standing_m_F",
origin, id, xpos, ypos);
}
/** Draw the last Person Symbol in the previous location */
DrawLastOnePerson = function(Location, Action, origin, id,
xpos, ypos)
{
if(Action
== "Sitting")
{
if(Location
== "F1Aisle") DrawPerson("Sitting_m_F",
1, 1, 250, 704);
else
if(Location == "Toilet") DrawPerson("Sitting_m_F",
201, 201, 898, 704);
else
if(Location == "F2Aisle") DrawPerson("Sitting_m_F",
401, 401, 496, 510);
else
if(Location == "ExperimentalRoom") DrawPerson("Sitting_m_L",
601, 601, 365, 370);
else DrawPerson("Sitting_m_R",
origin, id, xpos, ypos);
}
else
if(Action == "Walking") DrawPerson("Walking_m_R",
origin, id, xpos, ypos);
else
if(Action == "Running") DrawPerson("Running_m_L",
origin, id, xpos, ypos);
else
if(Action == "Standing") DrawPerson("Standing_m_F",
origin, id, xpos, ypos);
}
/** Draw two Person Symbols in the specific position */
DrawTwoPerson = function(Location, Action1, Action2, origin,
id1, xpos1, ypos1, id2, xpos2, ypos2)
{
if(Action1
== "Sitting")
{
if(Location
== "F1Aisle") DrawPerson("Sitting_m_F",
1, 2, 230, 704);
else
if(Location == "SeminarRoom") DrawPerson("Sitting_m_F2",
101, 102, 382, 693);
else
if(Location == "Toilet") DrawPerson("Sitting_m_F",
201, 202, 878, 704);
else
if(Location == "MeetingRoom") DrawPerson("Sitting_m_L",
301, 302, 345, 500);
else
if(Location == "F2Aisle") DrawPerson("Sitting_m_F",
401, 402, 476, 510);
else
if(Location == "ExperimentalRoom") DrawPerson("Sitting_m_L",
601, 602, 345, 370);
else DrawPerson("Sitting_m_R",
origin, id2, xpos2, ypos2);
}
else
if(Action1 == "Walking") DrawPerson("Walking_m_R",
origin, id2, xpos2, ypos2);
else
if(Action1 == "Running") DrawPerson("Running_m_L",
origin, id2, xpos2, ypos2);
else
if(Action1 == "Standing") DrawPerson("Standing_m_F",
origin, id2, xpos2, ypos2);
else
if(Action1 == "UnLock") DrawPerson("Standing_m_F",
origin, id2, xpos2, ypos2);
if(Action2
== "Sitting")
{
if(Location
== "F1Aisle") DrawPerson("Sitting_m_F",
1, 1, 250, 704);
else
if(Location == "Toilet") DrawPerson("Sitting_m_F",
201, 201, 898, 704);
else
if(Location == "F2Aisle") DrawPerson("Sitting_m_F",
401, 401, 496, 510);
else
if(Location == "ExperimentalRoom") DrawPerson("Sitting_m_L",
601, 601, 365, 370);
else DrawPerson("Sitting_m_R",
origin, id1, xpos1, ypos1);
}
else
if(Action2 == "Walking") DrawPerson("Walking_m_R",
origin, id1, xpos1, ypos1);
else
if(Action2 == "Running") DrawPerson("Running_m_L",
origin, id1, xpos1, ypos1);
else
if(Action2 == "Standing") DrawPerson("Standing_m_F",
origin, id1, xpos1, ypos1);
}
/** Initialization */
Default_Light();
Default_Event();
socket.onData = function(data)
{
/**
To express previous intention in pre_in_txt */
pre_in_txt.text
= in_txt.text;
/**
yoosoo wants-to control lighting as 7 in Room206 (Behavior) 1.0 (No_Of_Person)
(preLocation) (pre_No_Of_Person) (PrevActivity) */
var
input = data.split(" ", 14);
/**
Automatic Control by Environment */
if(input[0]
== "Environment")
{
/**
To adjust current location */
if(input[7]
== "F1Aisle")
{
_root.F1Aisle_Default._visible
= false;
Control(input[3],
_root.F1Aisle_Light, _root.F1Aisle_Heater1, _root.F1Aisle_Heater2, input[5],
_root.F1Door1_Lock, _root.F1Door1_UnLock);
}
}
/**
Explicit Control by a user */
else
{
/**
Event Control */
Event(input[3],
input[7]);
/**
To adjust current location */
if(input[7]
== "F1Aisle")
{
_root.F1Aisle_Default._visible
= false;
var
N_person = Number(input[10]);
Control(input[3],
_root.F1Aisle_Light, _root.F1Aisle_Heater1, _root.F1Aisle_Heater2, input[5],
_root.F1Door1_Lock, _root.F1Door1_UnLock);
if(N_person
== 0) //No
person
{
_root.F1Aisle_Default._visible
= true; //Default
Setting
_root.F1Door1_UnLock._visible
= false; //Door
Locking
_root.F1Door1_Lock._visible
= true;
RemoveMobieClip(1,
101); //Initialization
}
else
if(N_person == 1) //One
person
{
RemoveMobieClip(2,
101);
DrawOnePerson(input[7],
input[5], 1, 1, 250, 695);
}
else
if(N_person == 2) //Two
persons
{
RemoveMobieClip(3,
101);
DrawTwoPerson(input[7],
input[5], input[13], 1, 1, 250, 695, 2, 230, 695);
}
else
if (N_person > 2) //Two
more persons
{
RemoveMobieClip(3,
101);
for(k=3;
k<(N_person+1); k++) DrawPerson("Standing_m_F",
1, k, 170, 695);
}
}
else
if(input[7] == "SeminarRoom")
{
_root.F1SeminarRoom_Default._visible
= false;
var
N_person = Number(input[10]);
Control(input[3],
_root.F1SeminarRoom_Light, _root.F1SeminarRoom_Heater1, _root.F1SeminarRoom_Heater2,
input[5], _root.F1Door1_Lock, _root.F1Door1_UnLock);
if(N_person
== 0)
{
_root.F1SeminarRoom_Default._visible
= true;
_root.F1Door1_UnLock._visible
= false;
_root.F1Door1_Lock._visible
= true;
_root.F1SeminarRoom_Projector._visible
= false;
_root.F1SeminarRoom_Board._visible
= false;
RemoveMobieClip(101,
201);
}
else
if(N_person == 1)
{
RemoveMobieClip(102,
201);
DrawOnePerson(input[7],
input[5], 101, 101, 339, 695);
}
else
if(N_person == 2)
{
RemoveMobieClip(103,
201);
DrawTwoPerson(input[7],
input[5], input[13], 101, 101, 339, 695, 102, 383, 695);
}
else
if (N_person > 2)
{
RemoveMobieClip(103,
201);
for(k=3;
k<(N_person+1); k++) DrawPerson("Standing_m_F",
101, (k+100), 630, 695);
}
}
else
if(input[7] == "Toilet") //F1Toilet
{
_root.F1Toilet_Default._visible
= false;
var
N_person = Number(input[10]);
Control(input[3],
_root.F1Toilet_Light, _root.F1Toilet_Heater1, _root.F1Toilet_Heater2, input[5],
_root.F1Door2_Lock, _root.F1Door2_UnLock);
if(N_person
== 0)
{
_root.F1Toilet_Default._visible
= true;
_root.F1Door2_UnLock._visible
= false;
_root.F1Door2_Lock._visible
= true;
RemoveMobieClip(201,
301);
}
else
if(N_person == 1)
{
RemoveMobieClip(202,
301);
DrawOnePerson(input[7],
input[5], 201, 201, 898, 695);
}
else
if(N_person == 2)
{
RemoveMobieClip(203,
301);
DrawTwoPerson(input[7],
input[5], input[13], 201, 201, 898, 695, 202, 878, 695);
}
else
if (N_person > 2)
{
RemoveMobieClip(203,
301);
for(k=3;
k<(N_person+1); k++) DrawPerson("Standing_m_F",
201, (k+200), 838, 695);
}
}
else
if(input[7] == "MeetingRoom") //F2MeetingRoom
{
_root.F2MeetingRoom_Default._visible
= false;
var
N_person = Number(input[10]);
Control(input[3],
_root.F2MeetingRoom_Light, _root.F2MeetingRoom_Heater1,
_root.F2MeetingRoom_Heater2, input[5], _root.F2Door1_Lock,
_root.F2Door1_UnLock);
if(N_person
== 0)
{
_root.F2MeetingRoom_Default._visible
= true;
_root.F2Door1_UnLock._visible
= false;
_root.F2Door1_Lock._visible
= true;
_root.F2MeetingRoom_Board._visible
= false;
RemoveMobieClip(301,
401);
}
else
if(N_person == 1)
{
RemoveMobieClip(302,
401);
DrawOnePerson(input[7],
input[5], 301, 301, 213, 500);
}
else
if(N_person == 2)
{
RemoveMobieClip(303,
401);
DrawTwoPerson(input[7],
input[5], input[13], 301, 301, 213, 500, 302, 345, 500);
}
else
if (N_person > 2)
{
RemoveMobieClip(303,
401);
for(k=3;
k<(N_person+1); k++) DrawPerson("Standing_m_F",
301, (k+300), 270, 500);
}
}
else
if(input[7] == "F2Aisle")
{
_root.F2Aisle_Default._visible
= false;
var
N_person = Number(input[10]);
Control(input[3],
_root.F2Aisle_Light, _root.F2Aisle_Heater1, _root.F2Aisle_Heater2, input[5],
_root.F2Door1_Lock, _root.F2Door1_UnLock);
if(N_person
== 0)
{
_root.F2Aisle_Default._visible
= true;
_root.F2Door1_UnLock._visible
= false;
_root.F2Door1_Lock._visible
= true;
RemoveMobieClip(401,
501);
}
else
if(N_person == 1)
{
RemoveMobieClip(402,
501);
DrawOnePerson(input[7],
input[5], 401, 401, 500, 500);
}
else
if(N_person == 2)
{
RemoveMobieClip(403,
501);
DrawTwoPerson(input[7],
input[5], input[13], 401, 401, 500, 500, 402, 480, 500);
}
else
if (N_person > 2)
{
RemoveMobieClip(403,
501);
for(k=3;
k<(N_person+1); k++) DrawPerson("Standing_m_F",
401, (k+400), 430, 500);
}
}
else
if(input[7] == "Room206")
{
_root.F2Room206_Default._visible
= false;
var
N_person = Number(input[10]);
Control(input[3],
_root.F2Room206_Light, _root.F2Room206_Heater1, _root.F2Room206_Heater2,
input[5], _root.F2Door2_Lock, _root.F2Door2_UnLock);
if(N_person
== 0)
{
_root.F2Room206_Default._visible
= true;
_root.F2Door2_UnLock._visible
= false;
_root.F2Door2_Lock._visible
= true;
_root.F2Room206_Play._visible
= false;
_root.F2Room206_Monitor._visible
= false;
RemoveMobieClip(501,
601);
}
else
if(N_person == 1)
{
RemoveMobieClip(502,
601);
DrawOnePerson(input[7],
input[5], 501, 501, 770, 500);
}
else
if(N_person == 2)
{
RemoveMobieClip(503,
601);
DrawTwoPerson(input[7],
input[5], input[13], 501, 501, 770, 500, 502, 750, 500);
}
else
if (N_person > 2)
{
RemoveMobieClip(503,
601);
for(k=3;
k<(N_person+1); k++) DrawPerson("Standing_m_F",
501, (k+500), 680, 500);
}
}
else
if(input[7] == "ExperimentalRoom") //F3ExperimentalRoom
{
_root.F3ExperimentalRoom_Default._visible
= false;
var
N_person = Number(input[10]);
Control(input[3],
_root.F3ExperimentalRoom_Light, _root.F3ExperimentalRoom_Heater1,
_root.F3ExperimentalRoom_Heater2, input[5], _root.F3Door1_Lock,
_root.F3Door1_UnLock);
if(N_person
== 0)
{
_root.F3ExperimentalRoom_Default._visible
= true;
_root.F3Door1_UnLock._visible
= false;
_root.F3Door1_Lock._visible
= true;
RemoveMobieClip(601,
701);
}
else
if(N_person == 1)
{
RemoveMobieClip(602,
701);
DrawOnePerson(input[7],
input[5], 601, 601, 375, 370);
}
else
if(N_person == 2)
{
RemoveMobieClip(603,
701);
DrawTwoPerson(input[7],
input[5], input[13], 601, 601, 375, 370, 602, 355, 370);
}
else
if (N_person > 2)
{
RemoveMobieClip(603,
701);
for(k=3;
k<(N_person+1); k++) DrawPerson("Standing_m_F",
601, (k+600), 197, 370);
}
}
else
if(input[7] == "Room401")
{
_root.F4Room401_Default._visible
= false;
var
N_person = Number(input[10]);
Control(input[3],
_root.F4Room401_Light, _root.F4Room401_Heater1, _root.F4Room401_Heater2,
input[5], _root.F4Door1_Lock, _root.F4Door1_UnLock);
if(N_person
== 0)
{
_root.F4Room401_Default._visible
= true;
_root.F4Door1_UnLock._visible
= false;
_root.F4Door1_Lock._visible
= true;
_root.F4Room401_Play._visible
= false;
_root.F4Room401_Monitor._visible
= false;
RemoveMobieClip(701,
801);
}
else
if(N_person == 1)
{
RemoveMobieClip(702,
801);
DrawOnePerson(input[7],
input[5], 701, 701, 780, 238);
}
else
if(N_person == 2)
{
RemoveMobieClip(703,
801);
DrawTwoPerson(input[7],
input[5], input[13], 701, 701, 780, 238, 702, 760, 238);
}
else
if (N_person > 2)
{
RemoveMobieClip(703,
801);
for(k=3;
k<(N_person+1); k++) DrawPerson("Standing_m_F",
701, (k+700), 575, 238);
}
}
else
if(input[7] == "Room501")
{
_root.F5Room501_Default._visible
= false;
var
N_person = Number(input[10]);
Control(input[3],
_root.F5Room501_Light, _root.F5Room501_Heater1, _root.F5Room501_Heater2,
input[5], _root.F5Door2_Lock, _root.F5Door2_UnLock);
if(N_person
== 0)
{
_root.F5Room501_Default._visible
= true;
_root.F5Door2_UnLock._visible
= false;
_root.F5Door2_Lock._visible
= true;
_root.F5Room501_Play._visible
= false;
_root.F5Room501_Monitor._visible
= false;
RemoveMobieClip(801,
901);
}
else
if(N_person == 1)
{
RemoveMobieClip(802,
901);
DrawOnePerson(input[7],
input[5], 801, 801, 780, 105);
}
else
if(N_person == 2)
{
RemoveMobieClip(803,
901);
DrawTwoPerson(input[7],
input[5], input[13], 801, 801, 780, 105, 802, 760, 105);
}
else
if (N_person > 2)
{
RemoveMobieClip(803,
901);
for(k=3;
k<(N_person+1); k++) DrawPerson("Standing_m_F",
801, (k+800), 668, 105);
}
}
else
if(input[7] == "Room502")
{
_root.F5Room502_Default._visible
= false;
var
N_person = Number(input[10]);
Control(input[3],
_root.F5Room502_Light, _root.F5Room502_Heater1, _root.F5Room502_Heater2,
input[5], _root.F5Door1_Lock, _root.F5Door1_UnLock);
if(N_person
== 0)
{
_root.F5Room502_Default._visible
= true;
_root.F5Door1_UnLock._visible
= false;
_root.F5Door1_Lock._visible
= true;
_root.F5Room502_Play._visible
= false;
_root.F5Room502_Monitor._visible
= false;
RemoveMobieClip(901,
1001);
}
else
if(N_person == 1)
{
RemoveMobieClip(902,
1001);
DrawOnePerson(input[7],
input[5], 901, 901, 530, 105);
}
else
if(N_person == 2)
{
RemoveMobieClip(903,
1001);
DrawTwoPerson(input[7],
input[5], input[13], 901, 901, 530, 105, 902, 510, 105);
}
else
if (N_person > 2)
{
RemoveMobieClip(903,
1001);
for(k=3;
k<(N_person+1); k++) DrawPerson("Standing_m_F",
901, (k+900), 440, 105);
}
}
/**
To adjust previous location */
if(input[11]
== "F1Aisle")
{
_root.F1Aisle_Default._visible
= false;
var
N_person = Number(input[12]);
Control(input[3],
_root.F1Aisle_Light, _root.F1Aisle_Heater1, _root.F1Aisle_Heater2, input[5],
_root.F1Door1_Lock, _root.F1Door1_UnLock);
if(N_person
== 0) //No
person
{
_root.F1Aisle_Default._visible
= true; //Default
Setting
_root.F1Door1_UnLock._visible
= false; //Door
Locking
_root.F1Door1_Lock._visible
= true;
RemoveMobieClip(1,
101); //Initialization
}
else
if(N_person == 1) //One
person
{
RemoveMobieClip(2,
101);
DrawLastOnePerson(input[11],
input[5], 1, 1, 250, 695);
}
else
if(N_person == 2) //Two
persons
{
RemoveMobieClip(3,
101);
DrawTwoPerson(input[11],
input[5], input[13], 1, 1, 250, 695, 2, 230, 695);
}
else
if (N_person > 2) //Two
more persons
{
RemoveMobieClip(3,
101);
for(k=3;
k<(N_person+1); k++) DrawPerson("Standing_m_F",
1, k, 170, 695);
}
}
else
if(input[11] == "SeminarRoom")
{
_root.F1SeminarRoom_Default._visible
= false;
var
N_person = Number(input[12]);
Control(input[3],
_root.F1SeminarRoom_Light, _root.F1SeminarRoom_Heater1,
_root.F1SeminarRoom_Heater2, input[5], _root.F1Door1_Lock,
_root.F1Door1_UnLock);
if(N_person
== 0)
{
_root.F1SeminarRoom_Default._visible
= true;
_root.F1Door1_UnLock._visible
= false;
_root.F1Door1_Lock._visible
= true;
_root.F1SeminarRoom_Projector._visible
= false;
_root.F1SeminarRoom_Board._visible
= false;
RemoveMobieClip(101,
201);
}
else
if(N_person == 1)
{
RemoveMobieClip(102,
201);
DrawLastOnePerson(input[11],
input[5], 101, 101, 339, 695);
}
else
if(N_person == 2)
{
RemoveMobieClip(103,
201);
DrawTwoPerson(input[11],
input[5], input[13], 101, 101, 339, 695, 102, 383, 695);
}
else
if (N_person > 2)
{
RemoveMobieClip(103,
201);
for(k=3;
k<(N_person+1); k++) DrawPerson("Standing_m_F",
101, (k+100), 630, 695);
}
}
else
if(input[11] == "Toilet")
{
_root.F1Toilet_Default._visible
= false;
var
N_person = Number(input[12]);
Control(input[3],
_root.F1Toilet_Light, _root.F1Toilet_Heater1, _root.F1Toilet_Heater2, input[5],
_root.F1Door2_Lock, _root.F1Door2_UnLock);
if(N_person
== 0)
{
_root.F1Toilet_Default._visible
= true;
_root.F1Door2_UnLock._visible
= false;
_root.F1Door2_Lock._visible
= true;
RemoveMobieClip(201,
301);
}
else
if(N_person == 1)
{
RemoveMobieClip(202,
301);
DrawLastOnePerson(input[11],
input[5], 201, 201, 898, 695);
}
else
if(N_person == 2)
{
RemoveMobieClip(203,
301);
DrawTwoPerson(input[11],
input[5], input[13], 201, 201, 898, 695, 202, 878, 695);
}
else
if (N_person > 2)
{
RemoveMobieClip(203,
301);
for(k=3;
k<(N_person+1); k++) DrawPerson("Standing_m_F",
201, (k+200), 838, 695);
}
}
else
if(input[11] == "MeetingRoom")
{
_root.F2MeetingRoom_Default._visible
= false;
var
N_person = Number(input[12]);
Control(input[3],
_root.F2MeetingRoom_Light, _root.F2MeetingRoom_Heater1,
_root.F2MeetingRoom_Heater2, input[5], _root.F2Door1_Lock,
_root.F2Door1_UnLock);
if(N_person
== 0)
{
_root.F2MeetingRoom_Default._visible
= true;
_root.F2Door1_UnLock._visible
= false;
_root.F2Door1_Lock._visible
= true;
_root.F2MeetingRoom_Board._visible
= false;
RemoveMobieClip(301,
401);
}
else
if(N_person == 1)
{
RemoveMobieClip(302,
401);
DrawLastOnePerson(input[11],
input[5], 301, 301, 213, 500);
}
else
if(N_person == 2)
{
RemoveMobieClip(303,
401);
DrawTwoPerson(input[11],
input[5], input[13], 301, 301, 213, 500, 302, 345, 500);
}
else
if (N_person > 2)
{
RemoveMobieClip(303,
401);
for(k=3;
k<(N_person+1); k++) DrawPerson("Standing_m_F",
301, (k+300), 270, 500);
}
}
else
if(input[11] == "F2Aisle")
{
_root.F2Aisle_Default._visible
= false;
var
N_person = Number(input[12]);
Control(input[3],
_root.F2Aisle_Light, _root.F2Aisle_Heater1, _root.F2Aisle_Heater2, input[5],
_root.F2Door1_Lock, _root.F2Door1_UnLock);
if(N_person
== 0)
{
_root.F2Aisle_Default._visible
= true;
_root.F2Door1_UnLock._visible
= false;
_root.F2Door1_Lock._visible
= true;
RemoveMobieClip(401,
501);
}
else
if(N_person == 1)
{
RemoveMobieClip(402,
501);
DrawLastOnePerson(input[11],
input[5], 401, 401, 500, 500);
}
else
if(N_person == 2)
{
RemoveMobieClip(403,
501);
DrawTwoPerson(input[11],
input[5], input[13], 401, 401, 500, 500, 402, 480, 500);
}
else
if (N_person > 2)
{
RemoveMobieClip(403,
501);
for(k=3;
k<(N_person+1); k++) DrawPerson("Standing_m_F",
401, (k+400), 430, 500);
}
}
else
if(input[11] == "Room206")
{
_root.F2Room206_Default._visible
= false;
var
N_person = Number(input[12]);
Control(input[3],
_root.F2Room206_Light, _root.F2Room206_Heater1, _root.F2Room206_Heater2,
input[5], _root.F2Door2_Lock, _root.F2Door2_UnLock);
if(N_person
== 0)
{
_root.F2Room206_Default._visible
= true;
_root.F2Door2_UnLock._visible
= false;
_root.F2Door2_Lock._visible
= true;
_root.F2Room206_Play._visible
= false;
_root.F2Room206_Monitor._visible
= false;
RemoveMobieClip(501,
601);
}
else
if(N_person == 1)
{
RemoveMobieClip(502,
601);
DrawLastOnePerson(input[11],
input[5], 501, 501, 770, 500);
}
else
if(N_person == 2)
{
RemoveMobieClip(503,
601);
DrawTwoPerson(input[11],
input[5], input[13], 501, 501, 770, 500, 502, 750, 500);
}
else
if (N_person > 2)
{
RemoveMobieClip(503,
601);
for(k=3;
k<(N_person+1); k++) DrawPerson("Standing_m_F",
501, (k+500), 680, 500);
}
}
else
if(input[11] == "ExperimentalRoom") //F3ExperimentalRoom
{
_root.F3ExperimentalRoom_Default._visible
= false;
var
N_person = Number(input[12]);
Control(input[3],
_root.F3ExperimentalRoom_Light, _root.F3ExperimentalRoom_Heater1,
_root.F3ExperimentalRoom_Heater2, input[5], _root.F3Door1_Lock,
_root.F3Door1_UnLock);
if(N_person
== 0)
{
_root.F3ExperimentalRoom_Default._visible
= true;
_root.F3Door1_UnLock._visible
= false;
_root.F3Door1_Lock._visible
= true;
RemoveMobieClip(601,
701);
}
else
if(N_person == 1)
{
RemoveMobieClip(602,
701);
DrawLastOnePerson(input[11],
input[5], 601, 601, 375, 370);
}
else
if(N_person == 2)
{
RemoveMobieClip(603,
701);
DrawTwoPerson(input[11],
input[5], input[13], 601, 601, 375, 370, 602, 355, 370);
}
else
if (N_person > 2)
{
RemoveMobieClip(603,
701);
for(k=3;
k<(N_person+1); k++) DrawPerson("Standing_m_F",
601, (k+600), 197, 370);
}
}
else
if(input[11] == "Room401")
{
_root.F4Room401_Default._visible
= false;
var
N_person = Number(input[12]);
Control(input[3],
_root.F4Room401_Light, _root.F4Room401_Heater1, _root.F4Room401_Heater2,
input[5], _root.F4Door1_Lock, _root.F4Door1_UnLock);
if(N_person
== 0)
{
_root.F4Room401_Default._visible
= true;
_root.F4Door1_UnLock._visible
= false;
_root.F4Door1_Lock._visible
= true;
_root.F4Room401_Play._visible
= false;
_root.F4Room401_Monitor._visible
= false;
RemoveMobieClip(701,
801);
}
else
if(N_person == 1)
{
RemoveMobieClip(702,
801);
DrawLastOnePerson(input[11],
input[5], 701, 701, 780, 238);
}
else
if(N_person == 2)
{
RemoveMobieClip(703,
801);
DrawTwoPerson(input[11],
input[5], input[13], 701, 701, 780, 238, 702, 760, 238);
}
else
if (N_person > 2)
{
RemoveMobieClip(703,
801);
for(k=3;
k<(N_person+1); k++) DrawPerson("Standing_m_F",
701, (k+700), 575, 238);
}
}
else
if(input[11] == "Room501")
{
_root.F5Room501_Default._visible
= false;
var
N_person = Number(input[12]);
Control(input[3],
_root.F5Room501_Light, _root.F5Room501_Heater1, _root.F5Room501_Heater2,
input[5], _root.F5Door2_Lock, _root.F5Door2_UnLock);
if(N_person
== 0)
{
_root.F5Room501_Default._visible
= true;
_root.F5Door2_UnLock._visible
= false;
_root.F5Door2_Lock._visible
= true;
_root.F5Room501_Play._visible
= false;
_root.F5Room501_Monitor._visible
= false;
RemoveMobieClip(801,
901);
}
else
if(N_person == 1)
{
RemoveMobieClip(802,
901);
DrawLastOnePerson(input[11],
input[5], 801, 801, 780, 105);
}
else
if(N_person == 2)
{
RemoveMobieClip(803,
901);
DrawTwoPerson(input[11],
input[5], input[13], 801, 801, 780, 105, 802, 760, 105);
}
else
if (N_person > 2)
{
RemoveMobieClip(803,
901);
for(k=3;
k<(N_person+1); k++) DrawPerson("Standing_m_F",
801, (k+800), 668, 105);
}
}
else
if(input[11] == "Room502")
{
_root.F5Room502_Default._visible
= false;
var
N_person = Number(input[12]);
Control(input[3],
_root.F5Room502_Light, _root.F5Room502_Heater1, _root.F5Room502_Heater2,
input[5], _root.F5Door1_Lock, _root.F5Door1_UnLock);
if(N_person
== 0)
{
_root.F5Room502_Default._visible
= true;
_root.F5Door1_UnLock._visible
= false;
_root.F5Door1_Lock._visible
= true;
_root.F5Room502_Play._visible
= false;
_root.F5Room502_Monitor._visible
= false;
RemoveMobieClip(901,
1001);
}
else
if(N_person == 1)
{
RemoveMobieClip(902,
1001);
DrawLastOnePerson(input[11],
input[5], 901, 901, 530, 105);
}
else
if(N_person == 2)
{
RemoveMobieClip(903,
1001);
DrawTwoPerson(input[11],
input[5], input[13], 901, 901, 530, 105, 902, 510, 105);
}
else
if (N_person > 2)
{
RemoveMobieClip(903,
1001);
for(k=3;
k<(N_person+1); k++) DrawPerson("Standing_m_F",
901, (k+900), 440, 105);
}
}
}
//in_txt.text
= data;
in_txt.text
= "<"+input[0]+" "+input[1]+"
"+input[2]+" "+input[3]+" "+input[4]+"
"+input[5]+" "+input[6]+" "+input[7]+">
("+input[8]+"|"+input[9]+"|"+input[10]+"|"+input[11]+"|"+input[12]+"|"+input[13]+")";
};
Control = function(target, alpha_object, color_object,
color_object2, degree, door_lock, door_unlock)
{
if(target
== "lighting")
{
//var
alpha_object = _root.F1SeminarRoom_Light;
alpha_object._alpha
= (Number(degree)*10);
}
else
if(target == "heating")
{
//var
color_object = _root.F1SeminarRoom_Heater1;
if(degree
== 0) var
level = 0x0000FF; //Blue
if(degree
== 1) var
level = 0x0033FF;
if(degree
== 2) var
level = 0x0066FF;
if(degree
== 3) var
level = 0x0099FF;
if(degree
== 4) var
level = 0x00CCFF;
if(degree
== 5) var
level = 0xEBEB01; //Yellow
if(degree
== 6) var
level = 0xFFCC00;
if(degree
== 7) var
level = 0xFF9900;
if(degree
== 8) var
level = 0xFF6600;
if(degree
== 9) var
level = 0xFF3300;
if(degree
== 10) var
level = 0xFF0000; //Red
set_color
= new Color(color_object);
set_color.setRGB(level);
//var
color_object2 = _root.F1SeminarRoom_Heater2;
color_object2._visible
= true;
}
else
if(target == "security")
{
if(degree
== "Lock")
{
door_unlock._visible
= false;
door_lock._visible
= true;
}
else
if(degree == "UnLock")
{
door_lock._visible
= false;
door_unlock._visible
= true;
}
}
}
Event = function(item, room)
{
if(item
== "Presentation")
{
if(room
== "SeminarRoom") _root.F1SeminarRoom_Projector._visible
= true;
}
else
if(item == "Meeting")
{
if(room
== "SeminarRoom") _root.F1SeminarRoom_Board._visible
= true;
else
if(room == "MeetingRoom") _root.F2MeetingRoom_Board._visible
= true;
}
else
if(item == "Seminar")
{
if(room
== "SeminarRoom") _root.F1SeminarRoom_Board._visible
= true;
else
if(room == "MeetingRoom") _root.F2MeetingRoom_Board._visible
= true;
}
else
if(item == "Play")
{
if(room
== "Room206")
{
_root.F2Room206_Monitor._visible
= false;
_root.F2Room206_Play._visible
= true;
}
else
if(room == "Room401")
{
_root.F4Room401_Monitor._visible
= false;
_root.F4Room401_Play._visible
= true;
}
else
if(room == "Room501")
{
_root.F5Room501_Monitor._visible
= false;
_root.F5Room501_Play._visible
= true;
}
else
if(room == "Room502")
{
_root.F5Room502_Monitor._visible
= false;
_root.F5Room502_Play._visible
= true;
}
}
else
if(item == "Work")
{
if(room
== "Room206")
{
_root.F2Room206_Play._visible
= false;
_root.F2Room206_Monitor._visible
= true;
}
else
if(room == "Room401")
{
_root.F4Room401_Play._visible
= false;
_root.F4Room401_Monitor._visible
= true;
}
else
if(room == "Room501")
{
_root.F5Room501_Play._visible
= false;
_root.F5Room501_Monitor._visible
= true;
}
else
if(room == "Room502")
{
_root.F5Room502_Play._visible
= false;
_root.F5Room502_Monitor._visible
= true;
}
}
else
if(item == "Using_PC")
{
if(room
== "Room206") _root.F2Room206_Monitor._visible
= true;
else
if(room == "Room401") _root.F4Room401_Monitor._visible
= true;
else
if(room == "Room501") _root.F5Room501_Monitor._visible
= true;
else
if(room == "Room502") _root.F5Room502_Monitor._visible
= true;
}
else
if(item == "Finishing_to_use_PC")
{
if(room
== "Room206")
{
_root.F2Room206_Play._visible
= false;
_root.F2Room206_Monitor._visible
= false;
}
else
if(room == "Room401")
{
_root.F4Room401_Play._visible
= false;
_root.F4Room401_Monitor._visible
= false;
}
else
if(room == "Room501")
{
_root.F5Room501_Play._visible
= false;
_root.F5Room501_Monitor._visible
= false;
}
else
if(room == "Room502")
{
_root.F5Room502_Play._visible
= false;
_root.F5Room502_Monitor._visible
= false;
}
}
}
//socket.send("Flash_Input");
stop();